How it happened: Every year the Department of Computer Science hosts a software innovation event where students showcase their software to academics and professionals. This was the first year (of hopefully many years) that Games Design collaborated in the event. The heads of Game Design decided which would be the four chosen games to be displayed at the event. Apparently it took some "heated debate with some wrestling and walking over fire challenges" before deciding on the games. The four games that were finally chosen were "What do we do now?", "Tribe", "Nope!" and "Meeting".
The event itself was a very busy success. There was a blurr of many game players and curious students. Dan did an amazing job at describing our game to newcomers and many players high-fived each other when completing the game.
The highlight of our showcasing was when Steve Jackson came around to play our game. There was much laughter and banter ping-ponging between Steve Jackson and his co-op as they played Meeting. After plenty of shouting across laptops, they solved the puzzle with much cheering, back-patting and hand-shakes. As a game designer, seeing the two players leave the game buzzing with camaraderie and amusement was the most rewarding experience of the event.
The games showcased at the Made in Brunel were all made as part of the Global Game Jam 2015 in collaboration with the department of computer science. If you are interested in the event, I have written about the experience here. I am incredibly proud of the games my fellow Brunel students have made. If you have a chance, make sure to check them out at the GGJ website here.
Read about the award-winning Meeting on Gamasutra.
Play v1 of the game!
The highlight of our showcasing was when Steve Jackson came around to play our game. There was much laughter and banter ping-ponging between Steve Jackson and his co-op as they played Meeting. After plenty of shouting across laptops, they solved the puzzle with much cheering, back-patting and hand-shakes. As a game designer, seeing the two players leave the game buzzing with camaraderie and amusement was the most rewarding experience of the event.
The games showcased at the Made in Brunel were all made as part of the Global Game Jam 2015 in collaboration with the department of computer science. If you are interested in the event, I have written about the experience here. I am incredibly proud of the games my fellow Brunel students have made. If you have a chance, make sure to check them out at the GGJ website here.
Read about the award-winning Meeting on Gamasutra.
Play v1 of the game!