Papers

Walking Simulators: The digitisation of an aesthetic practice.
Brunel University London
MA Digital Games: Theory and Design
September 2015
(pdf upon request)


Virtual Places: How does architecture in Skyrim evoke a sense of place?
Brunel University London
MA Digital Games: Theory and Design
April 2015
(pdf upon request)




Wandering Through the Narrative: How does spatial storytelling influence the aesthetics of gameplay in Gone Home?
Brunel University London
MA Digital Games: Theory and Design
January 2015
(pdf upon requuest)



The role of spatiality in creating immersion in digital games.
Brunel University London
MA Digital Games: Theory and Design
November 2014
(pdf upon request)



Creating Meaningful Architecture: How does game design and technology create meaningful spaces and what can architecture learn from it?
UCA Canterbury School of Architecture
BA (Hons) Architecture
May 2013