23 January 2016

Game a Month: Jan 2016

I am making a game a month. Born out of the idea that making games shouldn't be a commercial endeavour, Christer Kaitila sparks us to make games as a hobby and, in so doing, experiment fully with the medium. The initiative is called Game a Month Challenge and below is the key note:

So what have I made this January? Mainly a lot of unfinished text exploration games as I try to experiment with different forms of storytelling structures. My first completed one is also the shortest but probably the most freeing. Made during a few hours at Loading, I used the telescopic text tool to play with folding and unfolding narratives. It only takes 3-5 minutes to play. Here it is!

This is very much an experiment, filled with all the enthusiasm and coarsness that experimentation entails. The story evolved as I was writing it as did the voice of the character you are questioning. Looking back, this made a lot of sense thematically as the mechanics revolve around the increasing understanding of a story through exploration. As I began to shape the game, the character openeded up and the player finds out more about the mystery.

Finishing the story was the hardest. As each word branched off into smaller narrative layers, I found it difficult to make them all combine physically on screen. Instead of drawing a conclusion, I left small puzzle pieces at the end of each narrative layer. Thus when the player is done unfolding all the branches, they can read the full, unfolded paragraph and draw the conclusion on what they think happened to poor Tim.

For those wondering, Tim is a real person. You've probably seen him various times on this blog. Inspiration from a real life experience included in this game... always... in all games.

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